![]() Ok bad example, but for the most part that's the exception in AOW3, and it still seems like there's still more of a difference with the orc apprentice than we get in planetfall with the dvar initiate, but the mods do add something. That's probably why it's missing from there because nothing is unique. ![]() ![]() I just checked in game, all it has is +5hp, -1 res and victory rush and night vision perks, banefire (which is shared by a few other races) and the orc terrain bonuses, which are all pretty useless for the most part and basically just the stock orc unit racial bonuses. Yeah you're right, orc apprentice for the sorcerer is missing from there. In fact, I cannot find anything unique here: Doomsday Weapons are powerful, planetary scale weapons which the player can use to gain a huge advantage and eventually win outright.Originally posted by CharlandoSunsOfStmChrts:So, if you dont mind could you go into more detail on what's unique about an orc sorcerer? I tried AoW3 multiple times and could never really enjoy it so I probably only have a superficial understanding of what would be different vs say, a human sorcerer. Each Secret Technology has its own doomsday weapon, which reflects the ultimate goal of that technology. Secret Technologies contain 3 additional units, in addition to mods and especially operations. ![]() These are fields of experimental or forbidden research that were hidden from the general population. ![]() Society research is divided into three subcategories: Doctrine technology, Economy technology and Operations technology.Īt the start of the game each player selects one of the 7 secret technologies of the Star Union. Military research is divided into three subcategories: Faction technology, Weapons technology and Secret technology. Research in Age of Wonders: Planetfall is divided into two categories: Military research and Society research. ![]()
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